Dedithering And Cleanup
Dedithering is a cleanup pass for images that contain isolated pixels or noisy dither patterns after color reduction. It is separate from quantization.
When To Use Dedither
Use Dedither when:
- The reduced image has many one-pixel speckles.
- A region should be solid but has scattered off-color pixels.
- The 3D preview would create tiny color islands that are hard to print.
Avoid dedithering when:
- The stippled pattern is intentional.
- Small details are important.
- You have not reduced colors yet.
Weight
Weight controls how many neighboring pixels must match before a pixel is kept. Lower values preserve more detail. Higher values smooth more aggressively.
Start at the default value. If speckles remain, increase Weight one step at a time.
Passes
Passes controls how many times the cleanup runs. More passes can smooth stubborn noise, but they can also erase small details.
Use one pass first. Increase only when the image still looks noisy.
Apply The Result
Click Apply in the Dedither panel to create a cleaned image. You can use Undo if the result removes too much detail.
Dedither Versus Height Dithering
Dedither and Auto-paint Height dithering are different tools.
| Tool | Where it appears | What it changes |
|---|---|---|
| Dedither | 2D mode | The image pixels before 3D generation. |
| Height dithering | Auto-paint in 3D mode | The generated height map for smoother tonal transitions. |
Next: 3D mode.