Overview

Kromacut turns a flat image into a stacked, color-layered 3D print. The central idea is simple: the colors in your image become physical layers, and the order and height of those layers become the print plan.

Use Kromacut when you want a HueForge-style print, a color lithophane-style relief, or a layered display piece where filament swaps create the final image.

Main Workflow

Most projects follow the same path:

  1. Load or import an image.
  2. Reduce colors until the preview has a printable palette.
  3. Dedither or clean up isolated pixels if the image looks noisy.
  4. Switch to 3D mode and choose Manual or Auto-paint.
  5. Build and export an STL or 3MF file and follow the print instructions.

Two Ways To Paint

Kromacut has two printing workflows in 3D mode.

WorkflowUse it whenWhat you control
ManualYou want direct control over each image color.Color order, per-color slice heights, print settings, and swaps.
Auto-paintYou want Kromacut to plan the physical filament stack.Filament colors, hiding distance values, max height, and optimizer options.

Manual mode starts from the image colors shown in the Image colors panel. Auto-paint starts from your real filaments and their hiding distance (HD) values, then generates printable layers for the image.

What You See In The App

Use 2D to prepare the artwork and 3D to plan the physical layers. The guides below follow that distinction.

Illustrated Guides

Start with the task you want to do. Each guide explains the controls, their interactions, and the consequence for the physical print. Diagrams are schematic examples, not calibrated color predictions. Click or keyboard-activate an illustration to open it at full size.

TaskGuide
Set dimensions, layer heights and manual color order3D mode
Choose filaments, optimize blends and inspect printable detailAuto-paint
Make a flat face-up or face-down multi-material slabFlat Paint
Measure HD, compare Palette Proofs or photograph a Stack MatrixCalibration workflows
Prepare the silhouette and touch up pixelsLoading images
Tune tones and colors, then bake the resultImage adjustments
Reduce colors and manage palettesReducing colors
Remove speckles without confusing 2D cleanup with height ditheringDedithering and cleanup
Check the finished stack and transfer it to a slicerGenerating and exporting output

Workspace Layout

The workspace has three main areas:

  • The header contains docs, theme controls, and community links.
  • The left panel contains the current mode controls.
  • In 2D, it shows adjustments, dedither, quantization, custom palettes, and detected image colors.
  • In 3D, it shows print settings, Manual controls, Auto-paint controls, and print instructions.
  • The main preview shows the 2D image canvas or the 3D model.

Tip: 3D settings do not automatically rebuild the model. After changing print settings, Manual slice heights, or Auto-paint options, click Build 3D Model.

Good First Project

Start with a high-contrast image that has a clear subject and limited background detail. Reduce it to 4 to 16 colors, then use Manual mode if you already know your layer order or Auto-paint if you have calibrated filament hiding distances.


Next: Quick start.