Quick Start
This guide walks through a typical project from image loading to export.
Load Or Import An Image
Use the upload button in the preview toolbar, drag an image into the 2D preview, or click Load TD Test in the header for a built-in practice image.
After loading, use the mouse wheel to zoom and drag the preview to pan. If the image has transparency, the checkerboard button can make transparent areas easier to see.
Adjust The Image
In 2D, use Adjustments before reducing colors. Exposure, contrast, highlights, shadows, whites, blacks, saturation, vibrance, hue, temperature, tint, and clarity can all change which colors the palette tools find.
Click Apply in the Adjustments panel when you want to bake the current adjustments into the image.
Resize If Needed
If the image is much larger than the detail you want to print, use Resize Image to downscale it by percentage before reducing colors. This reduces the actual pixel dimensions, which can make the later 3D model faster to build and easier to size physically.
Reduce Colors
In Quantization Settings:
- Leave Palette on Auto unless you already have a specific palette in mind.
- Start with Number of Colors set to 16. Lower it if you need fewer filament changes, or raise it if the preview needs more detail.
- Leave Algorithm on the default K-means option. It is the recommended starting algorithm for most images.
- Click Apply.
Use the Image colors panel to inspect the result. Click a swatch to edit or delete that color.
Dedither Or Clean Up
If color reduction leaves isolated speckles, use Dedither as a denoising pass. It is especially useful because individual stray pixels in the 2D image can become individual bits of geometry in the 3D model.
Start with the default Weight and Passes, then click Apply. Increase passes only when the image still has too many isolated pixels after one pass.
Enable 3D Mode
Click 3D. Set the print basics first:
- Pixel Size (XY) controls the physical width and depth of each image pixel.
- Layer Height should match the slicer layer height you plan to use.
- First Layer Height should match your slicer first-layer setting.
- Smooth Meshing can soften connected color boundaries for smoother geometry.
Choose Manual Or Auto-paint
Use Manual when you want direct control over the reduced image colors. Manual mode uses the swatches from Image colors: drag colors into the print order you want, then use each row slider to decide how much height that color contributes. This is a good first choice when you already know the layer order you want or you are matching a small, simple palette.
Use Auto-paint when you want Kromacut to plan the physical filament stack for you. Auto-paint starts from your real filaments instead of the reduced image swatches, then uses each filament's color and Transmission Distance (TD) to estimate how stacked layers will look.
For a first Auto-paint run:
- Add the filaments you actually plan to print with.
- Set each filament color as accurately as you can.
- Set each filament's TD. The wand estimate is fine for experimenting, but calibrated TD values usually give better results.
- Leave Max Height on Auto at first.
- Enable Enhanced color matching if the first result misses important colors or you want the optimizer to search for a better filament order.
After Auto-paint computes a stack, check the transition zones and confidence details before exporting. Low confidence usually means the filament set is missing a useful color, the TD values need calibration, or the max height is too restrictive.
Generate And Export
Click Build 3D Model. When the model appears, use the Layer Preview slider to inspect how the print builds from bottom to top.
Open the download menu and choose Download STL or Download 3MF. Then copy the Print Instructions so you have the start color, swap layers, and recommended slicer settings.