Image Adjustments

Adjustments change the target image before color reduction. They do not calibrate filament, change hiding distance, or guarantee that a displayed color is physically printable.

Move a slider to preview its effect; the preview updates when you finish the interaction. All start at zero. Individual reset arrows restore one slider; panel reset restores all sliders.

Tone And Color Controls

Illustrative negative, neutral, and positive examples for all twelve adjustment controls.

These are schematic directions, not calibrated print predictions. Effects depend on the source and other active adjustments.

Tone

SliderRangeNegative valuesPositive valuesPrint-preparation consequence
Exposure−3 to +3 stops, step 0.01Darken RGB values.Brighten them; +1 doubles channel values until clipped.Shifts broad target tones. This rendered-image adjustment cannot recover clipped RAW information.
Contrast−100% to +100%Pull tones toward middle gray. −100% becomes mid-gray before other adjustments.Push tones away from mid-gray, clipping at black/white.Separates major regions but can flatten subtle shadows/highlights.
Highlights−100% to +100%Darken bright regions.Brighten bright regions.Changes bright tones competing for the palette; cannot recover absent detail.
Shadows−100% to +100%Darken shadow regions.Brighten shadow regions.Can expose existing dark differences before reduction.
Whites−100% to +100%Darken the brightest region.Brighten the brightest region.Separates or combines near-white targets. Not a white-balance setting.
Blacks−100% to +100%Darken the darkest region.Brighten the darkest region.Changes near-black targets; pure black stays black because values are scaled.

Highlights/Shadows cover broader ranges than Whites/Blacks. Ranges overlap: a very dark pixel can respond to both Blacks and Shadows. Tone ranges are evaluated after Exposure, Contrast, Temperature/Tint, and the HSL adjustments, so controls can interact.

Color And Local Detail

SliderRangeNegative valuesPositive valuesPrint-preparation consequence
Saturation−100% to +100%Reduce intensity; −100% desaturates.Increase intensity.Changes image-color differences, not the physical filament gamut.
Vibrance−100% to +100%Reduce saturation more in relatively unsaturated colors.Increase saturation more in relatively unsaturated colors.Less uniform than Saturation, but not skin-tone-aware. Pure gray remains gray.
Hue−180° to +180°Rotate hues one way.Rotate them the other way.Recolors the entire image; use a swatch edit for one exact color.
Temperature−100 to +100Cooler: less red, more blue.Warmer: more red, less blue.An approximate color-cast adjustment, not Kelvin.
Tint−100 to +100Add green.Add magenta, increasing red/blue and reducing green.Corrects or introduces a cast; not a measured camera profile.
Clarity−100 to +100Soften local contrast.Emphasize local contrast and edges.Can create edge colors/halos needing quantization. Does not recover detail or make thin lines wider.

Other than Exposure and Hue, sliders use integer steps. Alpha remains unchanged. Quantization has different alpha behavior: it makes partially transparent pixels fully opaque.

Preview Versus Apply

A live preview branches from the source. Apply bakes that appearance and resets sliders; quantization, PNG export, and 3D then use the baked pixels.

Apply bakes the current appearance into the underlying image, resets sliders to zero, and creates an image-history step. It does not reduce colors, build the model, or change print settings.

The distinction matters:

  • Quantization, Resize Image, Download image, and 3D generation use the underlying working image, not unbaked preview adjustments.
  • Image colors describes underlying pixels, so its swatches do not track live adjustments.
  • Touch-up tools edit the underlying image; active adjustments reapply on top.
  • Dedither reads the adjusted image. Bake first to avoid leaving adjustments active over its processed result.

The reliable sequence is preview adjustments → Apply adjustments → quantize → inspect/clean up → build 3D. Crop and resize before these steps when possible.

Reset And Undo Are Different

Reset removes a live adjustment, not an already-baked image edit. After Apply, zero-valued sliders are expected because their previous effect is now in the image. Use Undo to restore the earlier image.

Repeated Apply operations work on the already-edited image, so clipping and lost tonal detail can accumulate. Undo first when comparing alternatives.

Next: Reducing colors.